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- on mouseDown
- set clickTime to the ticks
- puppetSprite(the clickOn, 1)
- set the castNum of sprite the clickOn to 422
- updateStage()
- puppetSound(3, "beep3")
- repeat while the stillDown
- if rollOver(the clickOn) then
- set the castNum of sprite the clickOn to 422
- updateStage()
- if the ticks > (clickTime + 120) then
- set delay to 2
- else
- set delay to 1
- end if
- scrollByLine(member "MainInternetInstructions", -1 * delay)
- else
- set the castNum of sprite the clickOn to 421
- end if
- updateStage()
- end repeat
- set the castNum of sprite the clickOn to 421
- updateStage()
- end
-